Monday, October 15, 2007



(not, technically, part of my storyboard =X)

♪: Bruce Springsteen - Radio Nowhere

Sunday, September 23, 2007

website structure - 3/3

Metric: Official Site
"Live it Out"
Simply put, this is the official site of my favourite band. (: The layout changes with each album that is released.

(click to enlarge)

The layout on each page remains consistant. It features album art from Metric's 'Live it Out' Album. The pale pinks, oranges, yellows, and blues of this art contrast nicely against the bright blue background behind the table (where the site's content is present).

The main page, as most main pages do, contains news and updates. The Metric site, typically, posts their tour dates on this page. (So I can quickly visit and see when they're coming to town next. : D)
They provide a page with band info, posting pictures of the members in black and white along the left side of the layout, underneath the site's navigation. This allows for the visitor to view the images as they scroll/read through the information about the band.
A media page is provided aswell where videos and pictures can be downloaded.
They have a forum, as well, where fans can discuss anything pertaining to the band. Somethign I dont liek about the site, is that the forum is really basic. It isn't customized at all for the band itself (colour-wise, I mean).

I really like the site's layout - the colours are great and I like how it's consistant on each page. : D Content-wise, the site isn't anything special, though, and they generally lack updates. :|

♪: Regina Spektor - Samson

website structure - 2/3

Smash Bros. Dojo
This site provides the visitor with daily updates - weekdays, anyway - with news on the upcoming Wii game, Super Smash Brothers: Brawl. On each day a new aspect of the game is released - whether it's a new character or new items that will be present in the game.

(click to enlarge)

The game's logo is present at the top of the screen - it's gold/black, creating a sharp contrast to the blue sky-tones on the banner beneath it.
The main page contains all the updates in chronogolical order with the newest, naturally, being at the top. The updates/text is contained in an offwhite table over the white background - to make it easier for the visitor to read. There is a simple navigation table to the left hand side - black with white text, each link has a different colour, as well, to emphasize the different categories.
The characters page contains two headings - Newcomers, and Veteran Fighters. The playable characters of the game are organized into these two headings. I thought this was neat, as well, because personally, as a fan of the game, I saw the Newcomers first, got really pumped at the characters included, then saw the Veteran Fighters and got even /more/ excited because they've been newly rendered for this game and look awesome. :D Each pictures links to the character's page ..
The character's indiviual pages follow the same layout - the table containing all the information and the black link table to the right. Each page contains a fully CG'd render of the character and a description, followed by a series of in-game screenshots of the character 'in action'.
They've done something similar with the 'Stages' page. There's a series of thumbnails linking to a page for each of the stages - providing the visitor with larger screenshots and a description of the area.

I think this is a great concept for a site; most game site show very limited content before the game is released. With Smash Bros. Dojo, however, learning a bit about the game every update excites the fans - a great marketing ploy, I think. : D I'm definately going to pick this up when it's out.

♪: Stars - Take me to the riot

Saturday, September 22, 2007

website structure - 1/3
"Your place to buy and sell all things handmade."
This is a neat site full of, like the slogan suggests, handmade goods (jewelery, bags, clothing, etc. etc.) that can be purchased or custom ordered from other users. The layout colours are very simple - a white background with black text. The logo is a dull orange, and this colour scheme reocurrs - all bolded titles are the same orange colour. Links are a teal-blue; looking sharp against the white background and complimentary to the orange.

(click to enlarge)

The font page of the site has a box at the top with a search box and the Etsy logo - this box is present on every page to make for easy navigating/searching. There is a box of links on the side titled "ways to shop". Everyday the site's administrators choose various items to 'feature' on the front page, thumbnails of these items are posted on the front page and are linked to their descriptions where they can be purchased.
When you first navigate to them, the descriptive pages of each item has one large picture of the item pre-loaded. You can click the smaller thumbnails to the right of this main picture to change it (naturally, to gain various views of the item before purchasing it)
The seller's main page can be customized, as well. Users can upload a banner as their own, personal 'logo' and provide the user with information (their policies on shipping, for example) that appears above their items for sale.
Finally, a really cool feature of Etsy - one of the 'ways to shop' links - is that you can shop by colour. This page is a java application that allows for the user to click a coloured circle, indicating the colour they are interested in and Etsy generates 3-5 items that have the exact colour in it. A little box with the item in it pops up and the user can click it once more to be taken to the item's description.

Overall, the site's layout is extremely simple. Naturally, it is easy to navigate; emphasis of the site is moreso set on the actualy products being sold, not a complex layout.

♪: The Cure: Why can't I be you?

Friday, September 21, 2007


The device I've chosen to specifically review in my technology assesment is my DS lite - and my favourite game, Phoenix Wright: Ace Attorney. (:

The DS
A portable gaming console; it's about 5 inches long and 3 inches wide (closed). It's equiped with two screens; a top viewing screen, and a touch-screen on the bottom. A stylus should be used on this touch screen (a stylus is provided, obviously, and there's a little spot on the side of the console to slip it in when you aren't using it). The sysem has a built in wi-fi adapter for those games that are online, and it is able to connect with other DSes nearby to share certain games with them. With the help of a DS Browswer, purchased seperately, the DS can even browse the net. The system plays both DS games and Game Boy Advance games.

Phoenix Wright: Ace Attorney
A fascinating game where you take on the role of Phoenix 'Nick' Wright, defense attorney. There are five cases in each game and it is your job to solve each of them, proving each of your clients 'not guilty'. It's a 'point-and-click' action game - you use the stylus to select various items around you as 'evidence' and to select answers to queries on the touch screen. The storyline has been critisized as being 'too linear'; there is /one/ story to follow and it is difficult to fail in court, but I think the in-depth characterization of the colourful cast makes up for it. (:

Two consecutive days of using my DS wasn't difficult at all ;)
I find I use it in between class times - at lunch, while waiting for a class to start, etc. I like to play at home when I have free time, too, because this is when I can take advantage of the game's voice commands ...

The game Phoenix Wright is equiped with a very interactive voice function that allows for the user to hold down a button and yell "HOLD IT!!!!" when pressing a witness's testimony, "TAKE THAT!!!!" to present the witness with evididence, and "OBJECTION!!!" when you find a flaw in the testimonies.

Using this device is pretty basic; you rely on sight to see the game, touch to use the stylus/press buttons (the 'pyshical' aspect of this device), anddd voice commands in some games (like Phoenix Wright!)
The game itself requires cognitive thinking - one must be able to reasonably judge the situation/assume what is needed to get the gameplay moving along. It's difficult sometimes to guess what evidence needs to be presented in a trial; items have to be selected/presented at just the right time or else you gain a strike against you.

There are very few frustraions involved (my enjoyment of the system/game obviously outweighs these frustrations):

The voice commands:
I rarely use them - when I do, however, it seems I have to yell in a certain tone for the game to even recognize my commands. I'm sure it'd be funny to hear me from the other room shrieking 'OBJECTION ... OBJECCCTTTIONNNN .... OBJECTION :[' in different tones in an attempt to have the voice recognition pick me up ahah This feature is simply an add-on, though; you don't need to use it to enoy the game. So, 95% percent of the time I just enjoy the game on it's own, knowing the voice commands are there if I want to embarrass myself.

Advancing the Plot:
At some points (ie. the point I'm at in the game right now) the game is difficult to advance; the player has a hard time determining what exactly would move the storry line further. What bit of evidence is needed before you can proceed to the trial? Or, what exactly do you have to ask a witness/show them so that they might slip up in their testimony? It gets really frustrating because the game only responds to certain, very precise, commands and actions to advance the storyline.

The touch screen:
This might just be a frustration to me, but my touch screen gets really worn/needs cleaning frequently. Both screens, actually. Any touch to them (fingerprints, I mean) are extremely evident and if I tilt the DS a certain way while I'm playing, and notice these finger prints, I lose it. =| The DS system itself, I have a white one, tends to get dirty - the left and right shoulder buttons are now an offwhite colour from usage haha =/

♪: Blondie: Sunday Girl

Sunday, September 16, 2007


I said I was itching to play with my new photoshoppppp :|

(click and drag into the address bar if it's too biggggg)
The tablet is actually pressure sensitive on my imac. OHMAN
it's so great haha I'm extremely happy.

♪: Metric - Hardwire

Friday, September 14, 2007


Me, eating yogurt, texting, and looking foolish. ):I find I use my cell phone alot more than necessary.
Like, I hadn't owned a cell phone of my own until recently (I bought one for University) and now that I have one, I go through withdrawls if it isn't close to me. I take it out to check it after /every/ class, on breaks at work, when i get up in the morning, and so on and so forth ..
I remember before I had my own cell phone I thought text messaging was the biggest waste of time, but now it somehow makes sense - I have no idea when/why my ideals on cell phone usage changed. When I got it, I had sworn I wouldn't get myself caught up in the whole texting thing - something I had always been 'against' - but it seems I'm all for it now. =X It's awful.

This phone like a little, platsic, trendy security blanket and I hate how reliant I've become on it. =/
... but at the same time, I think it's mass cute and fun to use.

So, I tried to recall all the various things I did with my cell phone this week ...
Monday - downloaded 'the final countdown' ringtone
Tuesday - called cousin when entering a lecture to have her stand up so I could find her/sit with her
Wednesday - used phone to text friends while I was working
Thursday - used phone to take artistic pictures of a dominos box
Friday - me = perfectly content to eat lunch alone as long as I had my cellphone nearby to text

Errrgh. I feel like such a tool. =|

♪: Metric - 'The List'